The basic formula for building your ranged layered march is: We will focus on the three main "pure" marches here.Įvony TKR - The Best Ranged Layered MarchĮvony Guide to Layers - Archer or ranged attributes Other late game marches include seige rally march (seige bomb), and a hybrid archer/seige march. You will eventually have at least three main attack marches, one for archer, one for cavalry and one for ground. Do not neglect your seige as part of your defense layers, as the T13 and T14 seige has the longest range of any unit in the game. Seige is a fantastic defense for your city, and often will clear out many enemies before they have a chance to reach your city. Keep 33-35 - 200k+ of each troop tier of each type - you likely won't be able to ghost, so get those layers as large as possibleĪt higher level keeps, level 30 or above, you will also want to work on your T12, T13 and maybe even T14s for PvP attack marches.Ī good general goal is try to even out each of the three types (mounted, archers, ground) and eventually have at least 1 million of each troop type above T12.Keep 30-33 - 50k to 100k of each troop tier of each type.Keep 26-30 - 20k to 50k of each troop tier of each type.Keep 25 or Lower - 5k to 10k of each troop tier of each type.The one thing to consider is keeping the overall number of troops you have manageable, and still being able to ghost if you are not fully able to defend against large keeps.Ī general guide for the amount of troop layers per keep level: In general, the bigger each defensive layer is, the better it is for you because your keep is not limited by march size. Evony TKR - Defensive Troop Layersĭefensive troop layers in Evony are less up for debate, everyone usually has them and they are not too different. The end result is always a massive win for player B, with layers. On the other hand, player B's T13 archers have a 51 round advantage, hitting only the T13 archers available. Player A's T13 archers has to waste 51 rounds targeting each of those other troop tiers. Player B sends a march the same size, but with 90% T13 archers and the rest layers of all other 51 troop tiers (T1-T13 times 4 - 1). Player A sends a march full of T13 archers. Let's assume we have two players A and B, both similar size, power and buffs. Given the two battle mechanics above, we can begin to understand why someone with lots of layers has a large advantage over someone without. How Battle Mechanics Influence Layered Builds In addition, if troops can target multiple types of enemies per round, layers would not work in Evony - but they do. If this was not true, the developers would have to implement some kind of logic to split troops to target different enemies, which would result in an inconsistent outcome per battle. While over the course of an entire battle, that troop type/tier can kill multiple types or tiers of enemies, at each turn, they target only a single one. Troop Types Target one Enemy Type per RoundĪt each turn, each troop type at each tier has their own location and attributes, and choose one target group of enemies. Range outpower horses, horses outpower ground, and ground counters archers. This mechanic, in combination with the different distributions of attack, defense and hp points, also supports the natural counters for each type. On the other hand, cavalry and ground has a higher speed, so they close the gap between them and their enemies per round. This means they can start shooting at enemies from further away. While attack, defense and health points can exist without rounds or turns, the speed and range cannot exist without rounds.īoth ranged and seige have much longer range than cavalries or ground. Evony Guide to Layers - Seige machine attributes
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